Wednesday, August 26, 2009

Character Status and what the numbers mean

Translated from http://power.plaync.co.kr/aion/%EC%8A%A4%ED%85%8C%EC%9D%B4%ED%84%B0%EC%8A%A4
Henceforth referred to as Stats

There are six Primary Stats and these six stats affect the Secondary Stats.

Primary stats are dependant of your job and can be improved using skills and items. Your level does not affect Primary Stats but does affect Secondary Stats.

Secondary Stats shows a deeper more detailed numbers affected by level, skills, Title and Stones. Especially Attack Speed, Movement Speed, Defense stats are heavily influenced by your items.

Strength affects your Physical Attack. Vitality affects your HP and HP recovery rate. Accuracy affects your Hit and Critical hits, Dexterity affects your Dodge, Shield Block, Weapon block and Concentration, Intelligence affects your Magic Attack, Magic Critical hits and Will affects your MP and MP recovery rate.

The stats that are affected by your level are; HP, MP, Hit, Magic Hit, Dodge, Shield Block and Weapon block. For Spirit Masters’ summons their level and skill level are both factored in their stats.

Flight

Translated from http://power.plaync.co.kr/aion/%EB%B9%84%ED%96%89

Flight
After level 10 one of the first things you can do once you are a Daeva is to fly. This allows you to explore regions easily, extrude Odes and move around the Abyss. You can click the flight button on the lower right or press Page Up key to start flying (in certain areas). In flight restriction areas the icon’s color dulls. You can get information about your flight if you hover your mouse over the flight icon.

Controls
It is similar to when you are on the ground but you can ascend or descend with the ‘R’ and ‘F’ keys.
Page Up opens your wings and Page Down folds them. Press R to rise and F to lower yourself. Press the Space Bar to begin or end gliding.
Pay special attention to your flight gauge when flying. When you run out of your flight time you will plummet to the ground and it is never a pleasant experience. Make sure you carry some flight potions for emergencies. There is a 10 second cooldown after you open your wings. You lose HP once if you fall more than 10m and the amount you lose depends on how high you were when you fell. If you fall over 50m you are dead, no matter how much HP you have.

Gliding
While jumping or falling from a certain height, you can begin gliding by pressing the Space Bar. You can glide every 10 seconds and can be used even in flight restricted zones. In order to descend press F or use your mouse to move by controlling the camera. In order to stop gliding press the space bar once more or Page Down key. If you wish to glide further press ‘R’ before landing.

Improving Flight
1. By completing your Abyss entrance quest you get a passive 33% increase in flight speed
2. Through equipment
3. Purchasing wings
4. Eating food
5. Using potions
6. Titles
7. Stones

Combat

Translated from http://power.plaync.co.kr/aion/%EC%A0%84%ED%88%AC%EB%B0%A9%EB%B2%95

You may wish to skip to Advanced as Simple has basic information which you should be familiar
with if you played RPGs.

Combat
Simple

Step 1. Starting combat with a target
There are three ways

- Select target and press the attack (C button) and begin combat
- Select target and select a skill to use on your skill bar
- Right click on target to move within range and begin combat

You can also use the tab key to target monsters instead of using your mouse. You will be able to differentiate your target by the red circle beneath them.

Step 2. Combining both normal attack and skills in combat
Through one of three methods mentioned above, you begin combat. Once combat starts the background music changes to the battle music and your character draws his or her weapon. Keep an eye on your HP as once it hits 0 you die.

Step 3. End of combat
Once the target's HP hits 0 your target dies and combat ends. With this you gain experience (XP) and are entitled to loot the monster. Your combat status lasts for a while even after the target is dead and if you wish to force cancel out of combat motion, press 'X' to sheathe your weapon.

Step 4. Looting
Double clicking or right clicking the fallen target will let you loot it. You may also hold shift while double clicking or right clicking in order to loot everything.

Step 5. Sitting to rest
You may press comma (,) in order to rest your character. This increases the HP and MP recovery rate.

Death
Once you die you lose all your buff and debuffs. You are also unable to chat outside of Legion, Group and Whisper. Once you die you may be revived through spells or items, you are able to locate the party member's body with the radar and map.

Advanced
There are three positions you can be in. Battle, Normal and Rest.

Battle
When you are ready for battle and have drawn your weapon. You can enter battle position when you attack a target or use a skill but not when you are attacked. You are unable to use Mana Stones or its variations, upgrade items, trade, talk to NPCs or do any non-combat action.

When you are in 'Battle' position you have all the stats listed in your Status. There is no passive HP recovery and your MP recovery rate slows down.

Normal
Once you are out of combat you will enter the normal mode. In order to begin combat you must enter the 'Battle' stance. Your stats are as listed and passive HP and MP recovery is activated.

Rest
Increases your HP and MP recovery rate. Press comma (,) in order to enter Rest state. Increases the chance to be hit with a critical attack and lowers your defense related stats. Unable to enter Rest while flying.

Attack
Final damage = Your final Attack - Target's final Defense

Effect of weapons
There are nine types of weapons in Aion. For physical attacks there are Long Sword, Dagger, Mace, Staff, Great Sword, Bow and Halberd. For magical attacks there are Tomes and Spheres.

Physical weapons are affected by target's defense and magical attacks are affected by the target's magical resistance. Tomes have a water elemental attack and Spheres have fire elemental attacks. This is just the elemental affiliation of the normal attack using these weapons and have no effect on the elemental alignment of your spells.

The most balanced weapon is the Long Sword. The stats are very balanced but does not excel in any. For two handed weapons when you get a critical hit there is a 25% chance for you to disable the target. Great Sword, Halberd and Staff trips and Bow stuns.

Attack speed and the number of hits differs depending on your weapon. The number of hits are random as well as the value. For example if you use the Halberd with four hits, it may hit an extra 2 to four times randomly. Just because the hits is high does not mean the damage is high but it is used to augment the weak attack so there is no great affect on balance between weapons.

Range
There are set ranges for skills and weapons. For example for the Sorcerer's Fire Arrow the target needs to be within 25 meters. If the target leaves the 25m range casting in canceled.

Skills used by monsters also have ranges but even if you exceed the range the skill still hits so beware.

For bows they also have a 25m range. However if they learn the skill to extend their range it increases to 26m. Range weapon damage increases the further away you are and the damage also drops the closer you are to your target.

Defending
The damage you take depends on your defense and magic resistance. There are four actions available to defend yourself. These do not happen simultaneously but the order depends on the order of priority, depending on your status.

Dodge
You completely dodge the enemy's attack but your attack delay also applies. To put it simply if you dodge your attack motion is cancelled and you experience delay depending on your weapon speed.

As you completely dodge the attack it can be the best defense. Your chance to dodge depends on the attacker's Hit and your Dodge. Your job also influences your dodge.

Blocking with your Shield
Only available when you have equipped a shield. Your chance to defend using a shield depends on your dexterity, Shield Defense stat and any skills you may use. The amount of damage you can block depends on your shield's stats and any skills you may use. Better than Parrying.

Defending with your weapon
Defending yourself with your equipped weapon(s). The chance to defend depends on the stats of your weapon and armor stats, dexterity and any skills you may have. If you dual wield a part of the stats from your left hand is also added. Unlike blocking with your shield there is a flat rate of damage reduction (around 40%) so be aware.

Expert
Attack from behind
There is only front and back, so the entire 180 degrees region can be considered the back.

Take advantage of the Movement Bonus
This can be divided into three broad movements. Forward, Back and Side. The bonus doesn’t stop instantaneously but lasts around 0.7 seconds after you stop moving.

Moving Forward: Increases physical damage by 10%, Increases Magic damage by 10%, lowers your physical defense by 20%, lowers your magical resistance by 20%

Moving Back: Increase weapon block by 500, Increases Shield block by 500, Lowers your attack speed by 70%, Lowers your movement speed by 40%

Moving Sideways (Left and/or Right): Increases dodge by 300, Lowers physical attack by 70%, Lowers movement speed by 20%