Sunday, August 30, 2009

Ranger

Ranger
Specialising in ranged attacks using a bow, they can root a target in place with their diverse skills, followed by powerful skills. However their HP an defense are both low being able to equip only leather armor.
They also have traps, activated once an enemy walks over it and can cause a number of status effects on the target.
Arrows and traps are depleted with every skill used so you always need to keep track of your inventory.

Unlike assassins, rangers are specialized in the use of bows. They are the only class that can use traps to stop the target and if situation calls, sneak behind an enemy and catch them unawares.

However they also need to purchase arrows and traps so they are more costly to maintain.

Much like assassins they have high dodge but due to the low attack speed of the bow once an enemy gets close they are at a disadvantage. Thus when fighting you must maintain distance. Thankfully they have a number of skills to prevent an enemy closing in and can equip daggers and long swords.

Soloing
Rangers are able to attack at a range and able to prevent or slow down the enemy's movement.

The most basic style is to damage the target with your ranged attack and keep your distance while slowly whittling away the target's HP or if the target somehow manages to close the distance, switch to your melee weapons.
However rangers lack the melee attack ability of assassins and don’t have many skills to aid when escaping so the use of traps is highly recommended.

Party play
In parties rangers take the role of a ranged damage dealer. They are also able to pull monsters.

However they have low defense and thus must be careful when managing aggro.

Generally speaking rangers have a lower dps than assassins or gladiators. However they also have a higher burst potential and can inflict a variety of status effects and can even replace sorcerers if the situation calls when disabling enemies.

Crafting

Crafting
There are six crafting skills

Weapon Smithing
Armor Smithing
Tailoring
Jewel Crafting
Alchemy
Cooking

To create you go through a number of steps

1. Learn the skill

2. Learn the blue print

3. Collect material

4. Craft

Not all craft attempts will succeed so beware.

The higher your skill, the lower the chance to fail.

Very rarely you will make green level item.

You may also very very rarely be able to create Shining (blue level) item when creating Expert Craftsman level items. Not only are the stats much better but they also look different.

Templar

Templar
Templars have high HP and armor. Not only that but they are able to increase their defense even further and protect allies. Thus they are assigned the role of the tank in party play. They specialize in skills used while equipping a shield.

They are able to equip swords, maces and great swords. Whilst their damage output may be lower than that of the gladiator, it is nothing to scoff at.

They have a variety of chain skills. Up to four different skills can be used after you block an enemy's attack.

They are able to solo easily thanks to their high armor and many skills. However they do not have as many highly damaging skills so hunting may be slightly longer.

In parties templars take most of the work. They tank, control aggro, protect party members, learn the ways and position the monsters.

Templars mainly use either the long sword or mace. Whilst the mace may have higher damage, their crit % is lower and the options maybe geared towards casters.

Gladiator

Gladiator
Aside from castor weapons, gladiators can use all the weapons. They have high attack and can wear plates, boasting a high defense. With the two they are able to fulfill their role, fighting the enemy in the frontlines.

If Assassins can be specialized in 1:1 battles, Gladiators can handle both 1:1 and 1 against many. Whilst they do not have as high damage as assassins or sorcerers, they have defense second only to templars.

Gladiators have no problem soloing thanks to their many attack skills and high defense. They also have a diverse selection of weapons, allowing them to switch weapons depending on the situation.

However they have no way to heal themselves thus they must always keep an eye on their HP. Duel wielding swords or using great sword or halberd is also a good idea. However if you duel wield you may be able to achieve high attack at the cost of not being able to use certain skills and unless the swords improve your attack speed, it won’t be as impressive a gain.

Gladiators also shine in party play thanks to their AoE skills. Not only that but they are able to tank if the situation calls.

Whilst some may bring up the fact that gladiators are out dps'd by sorcerers and assassins and templars have higher defense, if a gladiator knows the skills available to him and choose his weapons wisely the ability of a gladiator will surely impress. Gladiator's performance is also highly influenced by their equipment.

Stigmas and Titles

Stigma
Stigmas are the hidden skills that each class has. Each class has a limited number of stigmas and thus you must choose the stigmas and the playstyle that you desire.

How to acquire the Stigmas
For your first Stigma, you must be level 20 and complete your faction's stigma quest. You may acquire additional stigmas in the future by looting it from monsters you defeated.

How to equip your Stigma
First you must visit your faction's capital city. Then visit the Stigma NPC with Stigma Shards. You may acquire stigma shards by killing opposing faction's guard NPC or abyss monsters.

Title
Titles not only add a fancy line to your name, it also boosts your stats. Titles can be earned through quests, certain items, missions and also vary depending on your race.

Friday, August 28, 2009

Legions, Parties and Forces

Legions
Equivalent to Clans and Guilds.
Once you become part of a Legion you have access to the Legion’s Vault. You are also able to wear the robe with a symbol of your Legion and even engrave your Legion’s symbol onto shields once you reach a certain level.

Legion’s Growth
Legion’s Achievement Points
When a member of the Legion completes a quest or obtains Abyss Points through PvP or RvR this is also counted in the Legion’s Achievement Points. This reflects the activities of the Legion’s members and also determines the Legion’s level and rank.

Legion’s Level
To begin a level 1 Legion you need 10,000 Kina and can have up to 30 people. To reach level 2 you need 100,000 Kina , at least 10 people in your Legion and can have up to 60 people. To reach level 3 you need 1,000,000 Kina, have at least 20 people in your Legion and have t least 20,000 Achievement Points. You can also have up to 90 people in a level 3 Legion.

A level 1 legion has 24 slots within their legion’s vault. A level 2 legion has 32 slots and can use one of the premade emblems. Level 3 legions is able use their own emblem, purchase legion-only equipment and increase their legion vault to 40.

Party
Standard Party fare. I’ll explain the way looting works however.
There are three ways to choose the looting. Free for all, taking turns and all loot to the group leader. But there’s also three different ways to loot the rare drops. First is where you loot depending on the loot priority decided as mentioned above. Second, you roll for a number between 1 and 100. Another is Transaction on the Spot. This is where you have 30 seconds to put in the amount of Kina you are willing to pay for the item. The person who is willing to pay the most loots the item and then the money is divided evenly between the party members.

And then there is Force where you can have up to 24 people together.

Thursday, August 27, 2009

Skills

Skills
Translated from http://power.plaync.co.kr/aion/%EC%8A%A4%ED%82%AC
Normal skills
From levels 1 to 9 you learn a new skill every two levels
From levels 10 to 40 you learn a new spell every three levels
From levels 40 to 50 you learn a new skill every level


Stigma skills
From levels 20 to 28 you can have up to two Stigmas
From levels 31 to 40 you can have up to three Stigmas
From levels 41 to 45 you can have up to four Stigmas
At level 50 you can have five Stigmas
Skill tomes which teach you new skills can be attained from your class trainers. However a few rare skills and Stigmas are dropped by certain monsters.

Skill Growth
Skills may advance in two ways, level and rank. New rank skills must be learnt but your skills also level with you. Ranks have a bigger impact on the effectiveness of a skill than the level.
Types of Skills
Passive skills
Which are always active when you learn them
Chain skills
Usable when certain conditions are met. When you are able to use chain skills you are able to see the usable skill as an icon on both your field screen and skill bar, glowing red.
Conditional Skills
Usable when certain conditions are met, such as target being stunned, you have blocked, dodged or ensnaring your target.
Stigma Skills
Usable when you equip corresponding stigmas.
Divine Power Skills
Uses your Divine Power. You can store up to 4000 DP but lose them when you die or log out.