Sunday, August 30, 2009

Assassin

Assassin
Able to stealth past the enemies' eyes and pounce with strong attacks. With their ability to engrave patterns and duel wield they have a strong burst attack potential and are highly sought after in party play.

However they are able to equip only leather armor and thus lack in HP and defense but this is helped slightly thanks to their high dodge and skills enabling them to dodge an attack or magic.

They specialize in PVP and whilst they have no skills to recover HP they can recover a portion of the damage dealt as HP and thus arguably have the fastest leveling speed.

They can equip long swords, daggers and bows. By engraving patterns on the target they are able to stun them and the follow up skill's damage depends on the number of patterns engraved on the target.

Due to the sheer number of skills available much practice is required to fully utilize the assassin's potential.

Soloing
Whilst they have a high burst damage their low HP makes it undesirable to take on multiple targets. It is best to sneak behind a target and attack first. Whilst their single target damage may be higher than the gladiator's, they possess no AoE damage skills and due to their low HP and armor if there are multiple enemies it is very difficult to win.

Their normal attack damage is lower than the gladiator's but their crit percentage is higher.

Party play
Assassins have many skills to stun the target so when the party's in danger it is up to the assassin to disable the enemy.

Pattern engraving and following skills can greatly increase aggro so it is advisable to manage your aggro carefully, knowing how much damage you can deal before pulling aggro through experience. If you generate too much aggro then that is extra stress on the healers, leading to aggro jumping to the healer.

Daggers have lower attack but higher attack speed and crit chance while long swords are the opposite.

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