Sunday, August 30, 2009

Sorcerer

Sorcerer
Strong ranged magic attack but low HP and armor as they are able to wear only robes, the glass cannon. Thus all battles involves attacking from a range with magic and slowing the enemy or disabling the enemy. Requires a lot of micro management, recommended for those with experience.

When in a party they are able to put a number of enemies to sleep or stop them from moving, giving an edge to their allies.

Whilst they do not have many chain skills each skill has high damage potential and thus able to kill quickly. If you choose the hunting area well it can arguably be the quickest class to level.

The basic is to know what attack that you will be using and preparing for it. If you wish to use fire magic to defeat the enemy cast a debuff on the target lowering their resistance to the fire element and then proceed to roast them with fire attacks.

Also you are able to put the target to sleep and begin casting a magic with cast time or a count down for it to activate as the enemy wakes, followed by a spell with a long casting time, allowing you to wake the target up with the long casting time, high damage spell followed by another high damage spell once the count down ends.

Status effects cause a high aggro thus you must be careful to lower the aggro using skills.

Soloing
Sorcerers do not have skills to recover HP and thus must always keep an eye on their HP. Due to their low HP it is advisable to tackle one monster at a time.

It is advisable to begin 1:1 PVP with a skill that lowers the target's movement speed. If you are handling more than one enemy at once it is advisable to disable one and quickly finish off the other. Whilst it is true that sorcerers have low HP it is no problem as long as you keep your distance.

It is crucial to know your the cooldown and effects of all your spells.

Party play
Sorcerers take on the role of both a DPS class and disabler. It is crucial when monsters are linked to one another to disable the extras, allowing your party to handle the number of monsters they are most comfortable with. thus they are highly sought after during party quests with high difficulty or entering an area with many monsters.

They also have many AoE spells. But due to the high damage of each spell, it is possible to create too much aggro so you must always be cautious.

It is advisable to use the Spheres as they have a higher spell boost than tomes. However tomes have higher hit thus if you feel that you are missing your spells too often it is not a bad idea to switch to tomes.

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